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XP Guide

This article will list how XP is granted on every app, set up by subject.


XP Granting Rules by Subject and App

Reading

  • AlphaPhonics
    • XP rule: XP is calculated adaptively per activity, with a target of approximately 1 XP per focused minute of work.
    • Note: Students see earned XP in the star counter. A discrepancy between the star counter and TimeBack XP is probably a technical issue.
    • Data Collection Team: Superbuilders Other - Alpha Literacy
  • Alpha Reading Fluency
    • XP rule: 3 XP per reading with 80% accuracy or higher.
    • XP rule: 5 XP per completed quiz with 80% accuracy or higher.
    • Data Collection Team: Superbuilders Other - Alpha Literacy
  • Clearfluency
    • XP rule: 5 XP for each reading recording with more than 75% accuracy.
    • XP rule: 5 XP for each comprehension quiz with more than 75% accuracy.
    • Data Collection Team: Superbuilders Adapters
  • Anton
    • XP rule: 3 XP per lesson with more than 2.5 stars.
    • Data Collection Team: Superbuilders Adapters
  • Amplify
    • XP rule: 7 XP for each level with more than 80% accuracy.
    • Data Collection Team: Beyond AI
  • AlphaRead
    • XP rule: XP is provided for articles with more than 80% accuracy.
    • Note: Displayed in TB Dash.
    • Data Collection Team: Beyond AI
  • Lexia Core5
    • XP rule: 5 XP per high-accuracy completion, as defined by the app.
    • Data Collection Team: Superbuilders Adapters
  • Mentava
    • XP rule: 2 XP for each square activity.
    • Data Collection Team: Mentava
  • MobyMax
    • XP rule: 10 XP for each lesson with more than 80% accuracy.
    • Data Collection Team: Superbuilders
  • TeachTales
    • XP rule: XP is provided for quizzes with more than 75% accuracy.
    • Note: Reported by the app.
    • Data Collection Team: LearnWithAI

Language

  • eGumpp
    • XP rule: 21–46 XP depending on the lesson, with more than 90% accuracy.
    • Restriction: Only retakes on different days award XP.
    • Data Collection Team: Superbuilders Adapters
    • Only newly completed eGUMPP work may be evaluated for XP. Reopening a historical lesson or beginning a retest does not re-award prior completions. A newly completed retest may track time, but fourth-and-later mastered PTM attempts award 0 additional XP. 
  • Freckle (Language)
    • XP rule: 1 XP per correct answer.
    • Restriction: 0 XP if the overall lesson accuracy is below 80%.
    • Data Collection Team: Superbuilders Adapters
  • Lalilo
    • XP rule: 2 XP per completed lesson part with more than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters
  • MobyMax (Language)
    • XP rule: 5 XP for each lesson with more than 80% accuracy.
    • XP rule: 2 XP for each lesson test with 100% accuracy.
    • Restriction: 0 XP with less than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters

Vocab & Writing

  • AlphaWrite
    • XP rule: XP is awarded for completions with more than 80% accuracy. Base XP varies per activity and grade.
    • Bonus: 1.25x XP multiplier for 100% accuracy.
    • XP rule: 50% of base XP for the 2nd try with more than 80% accuracy.
    • XP rule: 25% of base XP for the 3rd try with more than 80% accuracy.
    • Restriction: 0 XP for the 4th try.
    • Note: Displayed in TB Dash.
    • Data Collection Team: Eigen
  • Membean
    • Bonus: 25% bonus XP for 100% accuracy.
    • XP rule: 0.75 XP for each new word studied.
    • XP rule: 0.33 XP each time a question is answered correctly.
    • Restriction: 0 XP if the overall session has less than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters
  • Standardized Writing Fundamentals
    • XP rule: XP is awarded for each quiz with more than 80% accuracy.
    • Note: Displayed in Timeback Dash.
    • Data Collection Team: Not specified in the original table.
  • VocabLoco
    • XP rule: 5 XP for each activity with more than 80% accuracy.
    • XP rule: 0.5 XP per correct word with more than 80% accuracy on review tests.
    • Restriction: 0 XP is awarded for repeated activities in the same word list.
    • Restriction: 0 XP if the overall session has less than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters

Math & Fluency

  • Acely
    • XP rule: 2 XP per correct answer in SAT Full-Length exams.
    • Data Collection Team: Superbuilders Adapters
  • AlphaNumbers (FastMath)
    • Bonus: 20% bonus for 100% accuracy.
    • XP rule: 1 XP for each minute of activity with more than 80% accuracy.
    • Restriction: 0 XP if the overall session drops below 80% accuracy.
    • Data Collection Team: Sparsh / Alpha Numbers
  • Math Academy
    • XP rule: XP is obtained by completed skill with less than 80% accuracy.
    • Note: Reported by the app.
    • Data Collection Team: Beyond AI
  • Edia
    • XP rule: XP is obtained by completed skill with less than 80% accuracy.
    • XP rule: Full XP for completion of adaptive practices.
    • Note: Reported by the app.
    • Data Collection Team: Superbuilders Adapters
  • Freckle (Math)
    • Grades K–2: 5 XP for each lesson completed with more than 80% accuracy.
    • Grades 3–5: 7 XP for each lesson completed with more than 80% accuracy.
    • Grades 6+: 10 XP for each lesson completed with more than 80% accuracy.
    • Restriction: Only “Targeted Practice” type lessons grant XP.
    • Data Collection Team: Superbuilders Adapters
  • Happy Numbers
    • XP rule: 4 XP for each lesson at 100% accuracy.
    • XP rule: 3 XP for each completed lesson with more than 80% accuracy.
    • Restriction: 0 XP for lessons with less than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters
  • Math Raiders
    • Bonus: XP bonus multiplier when the student has over 30% of their best CQPM.
    • XP rule: 1 XP per 1 minute with more than 80% accuracy and at least 2 QPM.
    • Mastery rule: 1 Mastery for each fact that has not been previously mastered and was answered below the threshold time.
    • Data Collection Team: Superbuilders Adapters
  • Synthesis Tutor
    • XP rule: 15 XP for each completed lesson.
    • XP rule: 8 XP for the first redo.
    • XP rule: 4 XP for the second redo.
    • Restriction: 0 XP for the third redo.
    • Restriction: Only lessons qualify for XP. “Explore,” Playground Lessons, and Games do not qualify for XP.
    • Data Collection Team: Superbuilders Adapters
  • Zearn
    • Grade K: 13 XP per lesson completed.
    • Grade K: 7 XP for 2nd attempt.
    • Grade 1: 13 XP per lesson completed.
    • Grade 1: 8 XP for 2nd attempt.
    • Grade 2: 14 XP per lesson completed.
    • Grade 2: 9 XP for 2nd attempt.
    • Grade 3: 20 XP per lesson completed.
    • Grade 3: 10 XP for 2nd attempt.
    • Restriction: 0 XP if the same step is missed 3 times in a row, also known as a Tower of Power alert.
    • Data Collection Team: Superbuilders Adapters

Science

  • Edmentum (HS)
    • Bonus: 25% bonus XP on first attempt with 100% accuracy.
    • XP rule: 20–62 XP for the first attempt of each lesson with more than 80% accuracy.
    • XP rule: 50% XP for the 2nd attempt.
    • XP rule: 25% XP for the 3rd attempt.
    • Restriction: 0% XP for the 4th attempt.
    • Restriction: 0 XP for exempt units.
    • Penalty: -5 XP if the first attempt fails and there is gaming evidence, such as rushed or cheated work.
    • Data Collection Team: Superbuilders Adapters
  • Nice Academy
    • Bonus: 1.25x XP multiplier for first attempt with 100% accuracy.
    • XP rule: XP is awarded for each lesson completed with 80% accuracy.
    • XP rule: 2 XP for exercises.
    • XP rule: 4 XP for quizzes.
    • XP rule: 6 XP for unit tests.
    • XP rule: 15 XP for the course challenge.
    • 2nd attempt: 62.5% XP for 2nd attempt with 100% accuracy.
    • 2nd attempt: 50% XP for 2nd attempt with more than 80% accuracy.
    • 3rd attempt: 31.25% XP for 3rd attempt with 100% accuracy.
    • 3rd attempt: 25% XP for the 3rd attempt.
    • Restriction: 0 XP for the 4th attempt.
    • Penalty: -1 XP per question where rush is detected, defined as less than 5 seconds and less than 50% accuracy.
    • Note: XP is obtained for exercises, quizzes, videos, and articles.
    • Note: Videos and articles give XP only after finishing the related exercise or quiz.
    • Note: XP is visible in Timeback Dash.
    • Data Collection Team: Superbuilders Nice Academy
  • MobyMax
    • Grades 3–5: 13 XP for each completed lesson with more than 80% accuracy.
    • Grades 6–8: 25 XP for each completed lesson with more than 80% accuracy.
    • Data Collection Team: Superbuilders Adapters

High School

  • AP Classroom
    • XP rule: MCQ and FRQ tests do not provide any XP.
    • Data Collection Team: Beyond AI


Standardized Tests

XP Gains by Subject, Grade, and Accuracy

Math

  • Math - Grades K-2
    • 100% accuracy: 190 XP
    • 90-99% accuracy: 90 XP
    • 80-89% accuracy: 45 XP
    • Less than 80% accuracy: 22.5 XP
  • Math - Grades 3-5
    • 100% accuracy: 280 XP
    • 90-99% accuracy: 180 XP
    • 80-89% accuracy: 90 XP
    • Less than 80% accuracy: 45 XP
  • Math - Grades 6+
    • 100% accuracy: 340 XP
    • 90-99% accuracy: 240 XP
    • 80-89% accuracy: 120 XP
    • Less than 80% accuracy: 60 XP

Reading

  • Reading - Grades K-2
    • 100% accuracy: 190 XP
    • 90-99% accuracy: 90 XP
    • 80-89% accuracy: 45 XP
    • Less than 80% accuracy: 22.5 XP
  • Reading - Grades 3-5
    • 100% accuracy: 280 XP
    • 90-99% accuracy: 180 XP
    • 80-89% accuracy: 90 XP
    • Less than 80% accuracy: 45 XP
  • Reading - Grades 6+
    • 100% accuracy: 340 XP
    • 90-99% accuracy: 240 XP
    • 80-89% accuracy: 120 XP
    • Less than 80% accuracy: 60 XP

Language

  • Language - Grades K-2
    • 100% accuracy: 190 XP
    • 90-99% accuracy: 90 XP
    • 80-89% accuracy: 45 XP
    • Less than 80% accuracy: 22.5 XP
  • Language - Grades 3-5
    • 100% accuracy: 220 XP
    • 90-99% accuracy: 120 XP
    • 80-89% accuracy: 60 XP
    • Less than 80% accuracy: 30 XP
  • Language - Grades 6+
    • 100% accuracy: 220 XP
    • 90-99% accuracy: 120 XP
    • 80-89% accuracy: 60 XP
    • Less than 80% accuracy: 30 XP

Science and Social Studies

  • Science and Social Studies - Grades 3-5
    • 100% accuracy: 280 XP
    • 90-99% accuracy: 180 XP
    • 80-89% accuracy: 90 XP
    • Less than 80% accuracy: 45 XP
  • Science and Social Studies - Grades 6+
    • 100% accuracy: 280 XP
    • 90-99% accuracy: 180 XP
    • 80-89% accuracy: 90 XP
    • Less than 80% accuracy: 45 XP

Writing

  • Writing - Grades 3-5
    • 100% accuracy: 160 XP
    • 90-99% accuracy: 60 XP
    • 80-89% accuracy: 30 XP
    • Less than 80% accuracy: 15 XP
  • Writing - Grades 6+
    • 100% accuracy: 280 XP
    • 90-99% accuracy: 180 XP
    • 80-89% accuracy: 90 XP
    • Less than 80% accuracy: 45 XP

Vocabulary

  • Vocabulary - Grades 3-4
    • 100% accuracy: 140 XP
    • 90-99% accuracy: 40 XP
    • 80-89% accuracy: 20 XP
    • Less than 80% accuracy: 10 XP
  • Vocabulary - Grades 5-9
    • 100% accuracy: 160 XP
    • 90-99% accuracy: 60 XP
    • 80-89% accuracy: 30 XP
    • Less than 80% accuracy: 15 XP
  • Vocabulary - Grades 10-12
    • 100% accuracy: 170 XP
    • 90-99% accuracy: 70 XP
    • 80-89% accuracy: 35 XP
    • Less than 80% accuracy: 17.5 XP

For repeated student-elected tests (e.g. 100for100 Reading), every new attempt of the same grade and subject will halve XP rewards to prevent farming.



Timeback Learn / PowerPath-100 activities 

  • XP = accuracy multiplier × attempt multiplier, minus XP already earned on prior attempts.
    • Accuracy multiplier: 100% → 1.25x; 80-99% → 1x; below 80% → 0x. This is why a completed activity can show 0 XP.
    • Attempt multiplier: attempt 1 → 1x; attempt 2 → 0.5x; attempt 3 → 0.25x; attempt 4+ → 0x.
  • Self-serve repeat attempt:
    • A student can re-attempt a completed PowerPath-100 activity themselves.
    • Opening the completed activity from the TimeBack dashboard shows a "Start Again to Earn XP" button, which creates a new attempt without erasing the prior one. Support must not tell requesters that a completed practice cannot be re-attempted.
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  1. Karina Jimenez Marin

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